Cleaner living neighbour counter
Add presets : BLOOM and FROG
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0f1023dff8
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4
code.py
4
code.py
@ -9,7 +9,9 @@ import adafruit_adxl34x
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import conway # Some functions are in an .mpy module for performance
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# Starting point:
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universe = conway.RANDOM_UNIVERSE(30)
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# * VOID, GLIDER, BEATING_HEART, BLOOM, FROG
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# * RANDOM_UNIVERSE(percentage)
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universe = conway.GLIDER
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# Create the i2c object for the trellis
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BIN
lib/conway.mpy
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lib/conway.mpy
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@ -9,13 +9,13 @@ ON = (80, 80, 50)
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# Some presets :
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VOID = [[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False]]
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False]]
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GLIDER = [[False, False, False, False, False, False, False, False],
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[False, False, False, False, True, False, False, False],
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@ -35,6 +35,25 @@ BEATING_HEART = [[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False]]
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BLOOM = [[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, True, True, True, False, False, False],
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[False, True, False, True, False, True, False, False],
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[False, False, True, True, True, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False]]
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FROG = [[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, True, True, True, False, False],
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[False, False, True, True, True, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False],
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[False, False, False, False, False, False, False, False]]
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_EXT_UNIVERSE = [[False for x_ext in range(10)] for y_ext in range(10)]
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def RANDOM_UNIVERSE(rate):
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return [[randrange(0,100) < rate for i in range(8) ] for j in range(8)]
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@ -52,7 +71,7 @@ def draw_universe(trellis, universe):
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def extend_universe(universe):
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"""Extend an 8x8 universe to 10x10 with first and last columns and rows as in an donut-shaped universe"""
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ext_universe = [[False for x_ext in range(10)] for y_ext in range(10)]
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ext_universe = _EXT_UNIVERSE.copy()
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# Copy universe in an extended donut-shaped universe
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for x_ext in range(10):
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@ -77,15 +96,9 @@ def extend_universe(universe):
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def living_neighbour_count(xcoord, ycoord, ext_universe):
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"""Count living cells around xcoord, ycoord"""
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living_neighbours = []
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living_neighbours.append(ext_universe[xcoord][ycoord])
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living_neighbours.append(ext_universe[xcoord][ycoord+1])
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living_neighbours.append(ext_universe[xcoord][ycoord+2])
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living_neighbours.append(ext_universe[xcoord+1][ycoord])
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living_neighbours.append(ext_universe[xcoord+1][ycoord+2])
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living_neighbours.append(ext_universe[xcoord+2][ycoord])
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living_neighbours.append(ext_universe[xcoord+2][ycoord+1])
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living_neighbours.append(ext_universe[xcoord+2][ycoord+2])
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living_neighbours = ext_universe[xcoord][ycoord:ycoord+3]
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living_neighbours += ext_universe[xcoord+1][ycoord:ycoord+3:2]
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living_neighbours += ext_universe[xcoord+2][ycoord:ycoord+3]
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return living_neighbours.count(True)
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